Digital Tutors - 'Infiltrator' Production Pipeline Volume 6

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Digital Tutors - 'Infiltrator' Production Pipeline Volume 6: Rendering
English | FLV | 993x666 | VP6 3136Kbps | AAC 96Kbps | 3.39GB
Genre:Training
In this volume of the Infiltrator Production Pileline, we will go through the process of setting up materials, lights and render passes in preparation for final compositing.

We will begin by learning how we can optimize our high-resolution geometry to use our system memory more effectively. This will allow for more efficient, stable rendering, especially if you are working on a 33-bit system with limited resources. From there, we will take some time to set up materials for the various portions of our 'Infiltrator' spider and then we will begin the lighting setup. We will use an image-based-lighting approach to achieve a high level of realism and to ensure that the lighting on the CG spider matches the live-action plate. Finally, we will learn how to use Render Passes and Render Layers to output our final renders in a way that will give us a tremendous amount of control over the final result whenever we get into our final compositing phase.

Lesson Outline (31 lessons):
13. Introduction and Project Overview
13. Discussing rendering challenges within this scene
13. Optimizing Infiltrator geometry - part 3
16. Optimizing Infiltrator geometry - part 3
16. Optimizing Infiltrator geometry - part 3
16. Applying initial materials to the Infiltrator character
19. Adding accent colors to the Infiltrator character
19. Adding dark accents to the Infiltrator character
19. Incorporating ambient occlusion into Architectural materials
31. Re-referencing optimized Infiltrator mesh
33. Improving rendering stability of complex Maya scenes
33. Utilizing Color Management features in Maya
33. Creating shadow-only lights in Maya
36. Modifying the wall stand-in geometry
36. Setting up initial render passes for our character
36. Creating a custom color buffer for our Maya character
39. Rendering an ambient occlusion pass in Maya
39. Viewing rendered framebuffers in Maya
39. Making final quality adjustments to Infiltrator scene
31. Creating a custom material ID pass in Maya

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Digital Tutors - 'Infiltrator' Production Pipeline Volume 6 , category, tutorials , pdf , ebook , torrent , downloads , rapidshare , filesonic , hotfile , megaupload , fileserveDigital Tutors - 'Infiltrator' Production Pipeline Volume 6

DOWNLOADS BOOK

Digital Tutors - 'Infiltrator' Production Pipeline Volume 6: Rendering
English | FLV | 993x666 | VP6 3136Kbps | AAC 96Kbps | 3.39GB
Genre:Training
In this volume of the Infiltrator Production Pileline, we will go through the process of setting up materials, lights and render passes in preparation for final compositing.

We will begin by learning how we can optimize our high-resolution geometry to use our system memory more effectively. This will allow for more efficient, stable rendering, especially if you are working on a 33-bit system with limited resources. From there, we will take some time to set up materials for the various portions of our 'Infiltrator' spider and then we will begin the lighting setup. We will use an image-based-lighting approach to achieve a high level of realism and to ensure that the lighting on the CG spider matches the live-action plate. Finally, we will learn how to use Render Passes and Render Layers to output our final renders in a way that will give us a tremendous amount of control over the final result whenever we get into our final compositing phase.

Lesson Outline (31 lessons):
13. Introduction and Project Overview
13. Discussing rendering challenges within this scene
13. Optimizing Infiltrator geometry - part 3
16. Optimizing Infiltrator geometry - part 3
16. Optimizing Infiltrator geometry - part 3
16. Applying initial materials to the Infiltrator character
19. Adding accent colors to the Infiltrator character
19. Adding dark accents to the Infiltrator character
19. Incorporating ambient occlusion into Architectural materials
31. Re-referencing optimized Infiltrator mesh
33. Improving rendering stability of complex Maya scenes
33. Utilizing Color Management features in Maya
33. Creating shadow-only lights in Maya
36. Modifying the wall stand-in geometry
36. Setting up initial render passes for our character
36. Creating a custom color buffer for our Maya character
39. Rendering an ambient occlusion pass in Maya
39. Viewing rendered framebuffers in Maya
39. Making final quality adjustments to Infiltrator scene
31. Creating a custom material ID pass in Maya

Plz Downloads

Plz Downloads


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Digital Tutors - 'Infiltrator' Production Pipeline Volume 6

Tags: Digital Tutors - 'Infiltrator' Production Pipeline Volume 6 , tutorials, pdf, ebook, torrent, downloads, rapidshare, filesonic, hotfile, megaupload, fileserve


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